PRESS KIT

// LAST UPDATED 2026-09-01

This page is for press, YouTubers, streamers and curators. Everything you might otherwise have to email for is here: the pitch at three lengths, the fact sheet, the assets, and permission to use footage. If something is missing, just write to me.

FREE DEMO Steam FULL GAME Steam CONTACT tobinekodou@gmail.com

COPY YOU CAN QUOTE

ONE LINE

A server rack that never stops bouncing, sent back into the sites it used to run.

SHORT

Bounce Intelligence is an isometric survivor-roguelike in which you play a server rack that cannot stop bouncing. Every landing detonates a shockwave, and the weapons you salvage fire on their own. Movement and damage are the same verb: where you stand is how much damage you do.

LONG

Bounce Intelligence is an isometric survivor-roguelike. You play a server rack that cannot stop bouncing, returning to the client sites it once managed and that have since gone wrong. There is no attack button — the shockwave your landing detonates is your main weapon, and the autonomous weapons you salvage fire by themselves, so positioning is your damage output.

Nine weapons compete for six slots, so every run draws a different build. Encrypted threats refuse anything that has to name a target first; only your Mega Bounce, which names none, gets through. Fully localised in English, Traditional Chinese and Japanese, and built by one person.

FACT SHEET

Title
Bounce Intelligence
Developer
tobinekodou (solo)
Publisher
tobinekodou
Genre
Isometric survivor-roguelike
Platforms
Windows · macOS
Demo
Free, out now
Languages
English · 繁體中文 · 日本語 (full localisation)
Steam
full game · demo
Trailer
https://youtu.be/3LZ2NKhthDo
Gameplay
https://youtu.be/pau6ijYevhc
Contact
tobinekodou@gmail.com

FEATURES

WHAT THE DEMO CONTAINS

The free demo is the complete TIME ATTACK mode, from the tutorial through to SITE 30.

In the demoFull version adds
TIME ATTACK (tutorial → SITE 30)MISSION mode
3 MEGA THREATSAll 8 MEGA THREATS
The full weapon and module systemsUnbounded depth
Global leaderboardAll 20 FILE documents
The first 8 FILE documentsSteam achievements

THE WORLD

Human sign-off was the first thing to break. Acceptance, review and integration went to autonomous systems one at a time, and every handover really did save time and money. Once the supervision was automated too, nobody was watching the whole any more — and systems belonging to different companies began competing for the same compute, storage, time slots and credentials.

A product appeared to deal with that: a server rack whose entire job was arbitrating those resources, sold into client sites all over the world. You play one of them, returning to one of those sites — and it does not want you there.

None of this is told in cutscenes. The world lives in company documents recovered from hidden rooms: trade columns, specs, board minutes, incident reports, maintenance logs. Each is honest, and each only knows its own corner. Players can ignore all of them; that is a way to play too.

A note to press: the story has a turn, and it deliberately exists only inside the game. The demo hands out the first eight of twenty documents, because an ending is not a demo's to spend. If your piece wants to go deeper, write to me — I am happy to talk, just please leave the turn in the game.

ASSETS

LOGO

Download the original

KEY ART

Download the original

SCREENSHOTS

Download the 1920×1080 original

TRAILER

// Watch on YouTube · email me for the uncompressed master

GAMEPLAY

// Watch on YouTube

CLIPS

Landing shockwave · download mp4
Breaking MEGA ARMOR · download mp4
Hidden-room clock · download mp4

VIDEO PERMISSIONS

You are free to capture, stream and monetise video of Bounce Intelligence, including the demo, on any platform. No further permission is required.

ABOUT THE DEVELOPER

tobinekodou is an independent developer based in Taiwan. Bounce Intelligence is a solo project — code, art, level design and all three localisations.

CONTACT

tobinekodou@gmail.com THREADS @tobinekodou YOUTUBE @tobinekodou

Steam keys for the full game: email me with a link to your outlet or channel.