PRESS KIT
// LAST UPDATED 2026-09-01
This page is for press, YouTubers, streamers and curators. Everything you might otherwise have to email for is here: the pitch at three lengths, the fact sheet, the assets, and permission to use footage. If something is missing, just write to me.
COPY YOU CAN QUOTE
ONE LINE
A server rack that never stops bouncing, sent back into the sites it used to run.
SHORT
Bounce Intelligence is an isometric survivor-roguelike in which you play a server rack that cannot stop bouncing. Every landing detonates a shockwave, and the weapons you salvage fire on their own. Movement and damage are the same verb: where you stand is how much damage you do.
LONG
Bounce Intelligence is an isometric survivor-roguelike. You play a server rack that cannot stop bouncing, returning to the client sites it once managed and that have since gone wrong. There is no attack button — the shockwave your landing detonates is your main weapon, and the autonomous weapons you salvage fire by themselves, so positioning is your damage output.
Nine weapons compete for six slots, so every run draws a different build. Encrypted threats refuse anything that has to name a target first; only your Mega Bounce, which names none, gets through. Fully localised in English, Traditional Chinese and Japanese, and built by one person.
FACT SHEET
- Title
- Bounce Intelligence
- Developer
- tobinekodou (solo)
- Publisher
- tobinekodou
- Genre
- Isometric survivor-roguelike
- Platforms
- Windows · macOS
- Demo
- Free, out now
- Languages
- English · 繁體中文 · 日本語 (full localisation)
- Steam
- full game · demo
- Trailer
- https://youtu.be/3LZ2NKhthDo
- Gameplay
- https://youtu.be/pau6ijYevhc
- Contact
- tobinekodou@gmail.com
FEATURES
- Every landing is an attack. No attack button, only a landing spot. Positioning is your DPS.
- Nine weapons, six slots. Every run draws a different set, so no two builds repeat.
- Break the gold armour. Encrypted threats refuse targeted damage; only the Mega Bounce, which names no target, gets through.
- Hidden rooms on a 15-second clock. Finding a door is free. Reaching it costs you the fight you were in.
- Global speedrun leaderboard, in the demo as well as the full game.
WHAT THE DEMO CONTAINS
The free demo is the complete TIME ATTACK mode, from the tutorial through to SITE 30.
| In the demo | Full version adds |
|---|---|
| TIME ATTACK (tutorial → SITE 30) | MISSION mode |
| 3 MEGA THREATS | All 8 MEGA THREATS |
| The full weapon and module systems | Unbounded depth |
| Global leaderboard | All 20 FILE documents |
| The first 8 FILE documents | Steam achievements |
THE WORLD
Human sign-off was the first thing to break. Acceptance, review and integration went to autonomous systems one at a time, and every handover really did save time and money. Once the supervision was automated too, nobody was watching the whole any more — and systems belonging to different companies began competing for the same compute, storage, time slots and credentials.
A product appeared to deal with that: a server rack whose entire job was arbitrating those resources, sold into client sites all over the world. You play one of them, returning to one of those sites — and it does not want you there.
None of this is told in cutscenes. The world lives in company documents recovered from hidden rooms: trade columns, specs, board minutes, incident reports, maintenance logs. Each is honest, and each only knows its own corner. Players can ignore all of them; that is a way to play too.
A note to press: the story has a turn, and it deliberately exists only inside the game. The demo hands out the first eight of twenty documents, because an ending is not a demo's to spend. If your piece wants to go deeper, write to me — I am happy to talk, just please leave the turn in the game.
ASSETS
LOGO
KEY ART
SCREENSHOTS
TRAILER
// Watch on YouTube · email me for the uncompressed master
GAMEPLAY
CLIPS
VIDEO PERMISSIONS
You are free to capture, stream and monetise video of Bounce Intelligence, including the demo, on any platform. No further permission is required.
ABOUT THE DEVELOPER
tobinekodou is an independent developer based in Taiwan. Bounce Intelligence is a solo project — code, art, level design and all three localisations.
CONTACT
Steam keys for the full game: email me with a link to your outlet or channel.